Sloclap est un studio de jeux indépendant créé à Paris en 2015. L’équipe est composée d’environ 130 personnes de divers horizons et tout corps de métier dans le 12eme arrondissement de Paris. Nous avons déjà réalisé
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both
We are a $13+ billion global technology company, home to more than 224,000 people across 60 countries, delivering industry-leading capabilities centered around digital, engineering, cloud, and AI, powered by a broad portfolio of technology services and
Build your brand. Tell your story. Take advantage of a rare opportunity to start from the ground up and build something great. Stellantis is a leading global automaker and mobility provider that offers clean, connected, affordable
Main challenge The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first
Role Summary Responsibilities: Create and maintain high-quality character shaders and material systems, ensuring characters achieve the required visual quality, realism, and performance in-game. Team composition: Character Shader Artists working closely with Character Artists, Lead/Principal Character Artists, Character